[NL] Facial Animation - Experimentals

Mod, 1.3, 1.4


Required Mod: Facial Animation - WIPhttps://steamcommunity.com/sharedfiles/filedetails/?id=1635901197

The best body textures for this modhttps://steamcommunity.com/sharedfiles/filedetails/?id=2820615654

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in ...

Author: Nals

Created: 21 Aug, 2021 @ 11:22pm

Updated: 5 Feb @ 8:09am

Subscribers: 145876


Size (unpacked) : 1.320 MB

Required Mod: Facial Animation - WIP
https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197

The best body textures for this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2820615654

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".


Features:
  • Repainted Eyeballs.
  • Drawing Sclera
  • Mood-dependent changes in complexion.


Dear Users

Thank you using my Mods, Facial Animation has been patched by various modders.
I'm very happy about that. However, at the same time, it was becoming difficult to add new features.

So, I decided to split Facial Animation into two mods. This mod is for the human race.
It contains only textures and definition files enabling new features.

If you are interested in my textures and you want to trying new features, please activate this mod.
I apologize for any inconvenience.


Dear Modders

In order to release the new features of Facial Animation faster, this mod has been separated from Facial Animation.
Therefore, the new features implemented in this mod do not consider compatibility at all.
If you create a compatibility patch, it may not work properly depending on the future updates of this mod.

PS
Initially, I expected only to apply the facial textures and facial animations I created for humans to the other race's faces. When I released new features and add new definitions, I wanted to reflect them automatically to other races. In other words, I did not expected that patch mods changes and replaces original textures and definitions. However, in reality, in some cases, some mod was released replacing textures and definitions. In such cases, it was not desirable for them to automatically reflect my changes.Also, since my mod only supports overriding textures and definitions, if I add new textures and definitions, modders cannot remove them.
Then, I separated my mod to 2 mods. If you are patch modder and you want to reflect new features to your mods, you can make this mod a prerequisite. However, you need to understand that future updates will automatically reflect changes to your mod.

Caution
Redistribution of this MOD data is prohibited.




Release Note



2023/12/09
- The male pawn's parts were almost completely redrawn.
 Jaw height and face size are now about the same for males and females. Improved hairstyle compatibility.
- A new mouthShape, "smile", has been added to the mouth.
When Mood is 80% or higher, the "smile" mouthShape has been shown.

2023/11/03
- Added an new LidType.

2022/07/05
- Processed all images to make the edges less noticeable.

2022/05/08
- Added an new def file. It changes each eyes when pawns have ArchotechEye or BionicEye.
- Repainted female head textures.

2022/04/24
- Fixed the probability of fang mouths being generated.

2022/04/23
- Added a mouth part which it has fang!

2022/04/17
- Added a lid part.

2022/04/12
- Added a freckle part.

2022/04/03
- Added a thick brow part.

2022/01/16
Large updates! ... for me.
- Changed the structure of the eye! The movable range of the eyes has been greatly expanded.
- Changed all eye graphics due to suitable above new method.
- Changed some male graphics, eye , mouth and heads.

2022/01/15
- Changed texture paths in Experimentals . Therefore, Experimentals and WIP now refer to different textures.

2022/01/02
- Added a new Def definition "half", a new special implementation that can partially hide the eyeball.
- Added two animation defs, for Blink and WaitCombat using half LidShapeDef.

2021/12/19
- Implemented Teary eyes. Teary eyes are now displayed when the pain becomes too strong.
- Pale face due to low mood and embarrassed face are shown at the same time.
- Removed unnecessary transparent images rendering to reduce the load.



2021/11/07
- When the pawn's mood is high, their cheeks become slightly colored red.
- When the pawn's mood is moderate, their cheeks lose color.
- When the pawn's mood is low, their face turn pale.

2021/10/31
I tried to use Render Texture for creating facial part textures in this release version.
Please let me know if you find any problems that happen again and again.
- Repainted all eye textures (female) to match the new shaders.
- Added mask image paths to the eye defs.

2021/10/19
- Added new eye type.



ユーザーの皆様へ

Facial Animationをいつもご利用いただきありがとうございます。
Facial Animationはこれまで様々なModderの方々によってパッチが作成されてきました。ありがとうございます。
しかしながら、同時に最近は互換性を考えると新機能の追加が難しいと感じてきています。

そこで、私は表情Modを2つに分離することにしました。
新機能を試してみたい方は本Modを有効化してください。ご不便をおかけしますが宜しくお願い致します。

Modderの方々へ

FacialAnimationの新機能を高速にリリースするため、本ModはFaicalAnimationから分離しました。
したがって、本Modに組み込まれた新機能は互換性を重要視していません。
互換パッチを作成する場合、本Modの今後の更新によっては正常に動作しなくなる可能性があります。

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game