Sometimes Raids Go Wrong

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Check out the change notes for what has been changed recently!

Here's what I'm planning for future updates.

- Raids going wrong in certain ways if Biotech is installed.

Thanks,

Ryder.

Sometimes Raids Go Wrong - Snakes Edition
Ever wished that a raid would just go horribly wrong?

This mod allows storytellers to add a random and sometimes hilarious twist...

Author: RemingtonRyder

Created: 29 Oct, 2018 @ 9:50am

Updated: 18 Oct, 2023 @ 9:23pm

Subscribers: 81802


Size (unpacked) : 0.454 MB

Check out the change notes for what has been changed recently!

Here's what I'm planning for future updates.

- Raids going wrong in certain ways if Biotech is installed.

Thanks,

Ryder.

Sometimes Raids Go Wrong - Snakes Edition

Ever wished that a raid would just go horribly wrong?

This mod allows storytellers to add a random and sometimes hilarious twist to a raid.

Rapid ageing
In this event, the raiders are infected by military mechanites, which cause effects similar to rapid ageing. If you capture prisoners from the raid, the progress of the mechanites can be halted with good medicine. If untreated or poorly treated, the mechanites can cause permanent damage, effectively ageing the subject several years in a matter of hours.

Manhunters
The raiders are beset by random manhunting enemies.

Pod malfunction
The drops pods of the raiders malfunction and crash rather than landing. This can injure and potentially kill the occupants.

Meteorite shower
Meteorites fall from the sky and strike randomly near the raiders.

Drunk Drop
Any raiders who can drink alcohol arrive intoxicated. Some more than others.

Burning Men
Some of the raiders arrive on fire. They are closely pursued by mechanoids. Both sides will already be injured.

Run Wild
Some of the raiders break away from their friends and embrace their animal instincts. They take no part in the actual raid and can be tamed just like any wild humanoids.

You can decide which of the above events you would like to happen and change the weights for them in the mod settings menu. Your choices will be stored, meaning that even if you load a different save you'll only see raids go wrong the ways you want them to.

[Version 1.4.7]

Works with existing saves
Doesn't work with RimWar
Additional compatibility notes will be added when I become aware of issues.

License, source and direct downloads

Please refer to the license in the mod source before re-uploading this mod.

Go to Ryder's Mods for direct download links: http://rydersmods.omniloth.net

Source for all of my mods is available here: https://www.dropbox.com/s/uxdh488rk97927s/Marvins%20Source.zip?dl=0


Translations
Chinese

Links

If you'd like to see the mod in action, I prepared an introductory video for you: https://www.twitch.tv/videos/474144774

If you like this mod, why not consider looking at some of my other mods?

Finally, a big thank you to everyone who has given feedback and supported my RImWorld mods. :)

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game