Thick Armor

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Multi-layer armor applies its armor value for each layer it occupies.
How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration

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In vanilla, Armor is applied to an attack for each layer of apparel separately. Marine Armor takes up two layers, but its armor is only applied once. A flak vest and jacket could equal marine armor (for sharp...

Author: Uuugggg

Created: 5 Mar, 2018 @ 11:53am

Updated: 4 Jul, 2023 @ 11:16am

Subscribers: 34541


Size (unpacked) : 0.284 MB

Multi-layer armor applies its armor value for each layer it occupies.
How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration

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In vanilla, Armor is applied to an attack for each layer of apparel separately. Marine Armor takes up two layers, but its armor is only applied once. A flak vest and jacket could equal marine armor (for sharp attacks on torso with low armor penetration).

This mod simply treats multi-layer armor (like Marine Armor, which occupies middle + outer layer) as two separate layers of armor, so its armor applies twice to every attack. A 50%(configurable) rating multiplier is applied to the second layer, and that seems about right for a ~40% buff.

Plus, shouldn't Marine Armor be obviously better?

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A second option for Armor Penetration reduction:

This one is more complicated. First, it'll reduce penetration for future apparel layers e.g. toughskin.

Second, the reduction is not a flat %, but proportional to the penetration(P) : armor rating(R) ratio.
The Penetration rating is doubled for this proportion, so we're comparing 2P and R
If 2P>R, the penetration is not reduced
- If the damage rips through the armor, penetration is not reduced at all
Otherwise, Penetration is multiplied by the ratio 2P/R
- if the armor rating is a little more than 2x the penetration, penetration is slightly reduced
- if the armor rating is 4x the penetration, (2P/R = 2/4 = .5), penetration is reduced 50%
- if the armor fully absorbs the attack (R>>>P), penetration is reduced to near-zero (albeit damage may get through, that's a separate chance)

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The % improvement depends on a few factors. So there is : SPREADSHEET DATA : https://docs.google.com/spreadsheets/d/1YP7TjO7LszixJSDiHwoGGj2gLZ1BKly3ym-_4zBexTc/

DATA is probably old and doesn't consider penetration reduction.

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This will of course with any modded armors if they have multiple layers.

No effect on saves, applies to old saves

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Ludeon Forum (modlist) : https://ludeon.com/forums/index.php?topic=40701
Github Source : https://github.com/alextd/ThickArmor

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Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game