(v1.9) Flying Skipper | Steampunk Airship

Vehicle, Air, Exploration, Delivery, Technical, Creative, Mechanical, Advanced, Weapons, v1.9.21


"Wait a minute... that's not how ships are supposed to work!" said the person who actually cares about realism. This boat with a balloon mostly just upsets scientists who actually know how things are supposed to work. It features a whole mess of nonsense such as autocannons, ferryboats that don't boat, overcomplicated refueling, and enough hissing steam to put a brit's teapot to shame! And a meeti...

Author: mcsteve89

Created: 13 Aug, 2022 @ 10:41am

Updated: 26 Dec, 2023 @ 3:50pm

Subscribers: 17438


Size (unpacked) : 5.589 MB

"Wait a minute... that's not how ships are supposed to work!" said the person who actually cares about realism. This boat with a balloon mostly just upsets scientists who actually know how things are supposed to work. It features a whole mess of nonsense such as autocannons, ferryboats that don't boat, overcomplicated refueling, and enough hissing steam to put a brit's teapot to shame! And a meeting room too, I guess.

SPECIFICATIONS

-Length: 50.5 Meters
-Width: 20.75 Meters
-Height: 19.75 Meters
-Top Speed: 37 Knots
-Coal Capacity: 5,416
-Accommodations for:
2 Crew
8 Passengers
-Max altitude: roughly 900 Meters above sea level
-2 Autocannons
-2 Machine Guns
-6 Kegs (bombs)
-2 Boilers (now with autocoalers!)
-3 Separate engines
-2 Ferryboats
-6 Whistles with 3 different pitches
-Working anchors with simulated steam driven windlasses
-Overcomplicated refueling system
-Simulated oscillating steam engine and gears
-Simulated atmospheric density (which means the higher you go, the less it's able to go up)
-1 Crummy map
-Steam flight controller (makes no sense)
-Full interior

HOW TO START

1: Turn the dampers all the way up
2: Light boiler
3: once steam pressure is up, you should be good to go

Make sure the boilers have plenty of coal, or turn on the autocoalers

OPERATION

Check boilers regularly, make sure they have plenty of coal
The main engine can be controlled from the engine room and the bridge, the side turbines can only be controlled from the engine room.
Although it looks like the ship is being steered by the rudders, in reality it's almost entirely being steered by the blade pitch of the main propeller, so you can't really steer with the main engine off.
For parking in mid air, the anchors work really well.
Can just about handle any wind speed, but you need to be on the helm at almost all times for higher wind speeds.
Altitude is controlled from the bridge, as well as toggle buttons on the flight controller

EXTRA NOTES

This build CANNOT operate with low physics setting.
You CAN have infinite fuel on.
I did try adding an auto-coaler onto this thing, but it had so many problems with the actual coal item knocking around inside the ship and messing with the flight that I had to remove it.
The coal buckets on the refueling system will automatically unload coal when it's connected to the port.
The kegs are dropped manually.
Can be spawned in the default docks, but I highly recommend spawning it on land using the addon editor.

Discord server for checking out how the latest builds are coming along, chatting, memes, the occasional build competition and other nonsense: https://discord.gg/7Z2VWqvDwq

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

For vehicle mods

  1. Download the .zip archive containing the vehicle mod files.
  2. Locate your game's root folder.
  3. Navigate to rom\data\preset_vehicles_advanced and extract the files there.
  4. Rename both files to something recognizable, ensuring they share the same base name but different extensions.
  5. Launch the game and go to the Workbench's Presets tab to see the new vehicle mod.