[1.0] Vanilla Factions Expanded - Core
Mod, 1.0
IMPORTANTFor 1.1 onwards, Vanilla Factions Expanded - Core is now being maintained by Oskar Potocki:
https://steamcommunity.com/workshop/filedetails/?id=2023507013
1.1.3 (06/09/2019): Added integration with Dual Wield's settings for shields
1.1.2 (06/09/2019): Improved storyteller-restricted faction generation
1.1.1 (06/09/2019): Weapon info cards now show if they...
Author: Oskar Potocki
Created: 5 Sep, 2019 @ 7:31am
Updated: 2 Jan, 2020 @ 7:23pm
Subscribers: 65109
Size (unpacked) : 0.535 MB
https://steamcommunity.com/workshop/filedetails/?id=2023507013
1.1.3 (06/09/2019): Added integration with Dual Wield's settings for shields
1.1.2 (06/09/2019): Improved storyteller-restricted faction generation
1.1.1 (06/09/2019): Weapon info cards now show if they're usable with shields and added Japanese translation by Proxyer
1.1.0 (05/09/2019): Added functionality for Man in Black replacements
1.0.0 (05/09/2019): Release
Vanilla Factions Expanded - Core incorporates several key functionalities that may be shared across all Vanilla Factions Expanded modules. Examples of shared functionality include custom base generation, customisable sieges, faction-based pack animal textures, scenario-dependent faction relations, and shields.
Q: Is this mod necessary to run other Vanilla Faction Expanded modules?
A: Yes. This mod contains all the code used with the other Faction modules, therefore is required for these mods to run.
Q: Which position in the mod loader should this mod take?
A: This mod should be loaded BEFORE other faction mods, preferably high in the load order, possibly right after the “Core” game file.
Q: Why is the mod listed as incompatible with Faction Control?
A: Faction Control destructively modifies world faction generation and breaks tech level-based faction restriction which storytellers like Maynard Medieval from the medieval module uses.
Q: Is this mod compatible with More Faction Interation or Go Explore?
A: Yes, they change completely different things. There's no reason why this mod and MFI or Go Explore should conflict.
Q: Can this mod's functionality be used in other mods?
A: Yes, though there is currently no documentation.
We are currently not tracking any issues. If any errors occur, please post them in the comment section, preferably with a hugslib github link.
The way to do it requires you to have Hugslib mod downloaded. Press the green “Share Logs” button in the debug menu and send us the link.
This mod was created by XeoNovaDan as part of Vanilla Expanded mod team.
Oskar Potocki provided this mod's thumbnail.
Brrainz created the Harmony Patch Library which has made this series of mods possible.
NotFood has kindly provided the community with PatchOperationLoadDefsOnDemand.
RimWorld is owned by Ludeon Studios.
(CC BY-NC-SA 4.0)[creativecommons.org]
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How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game