Vanilla Hair Expanded - Beards
Mod, 1.0, 1.1, 1.2
[www.patreon.com]
1.0.0 (04/08/2020): Release
WARNING: This mod is now obsolete and has been included in the main game.
After playing the game for long enough, I have noticed that despite beards being such a great addition, they lacked in variety. When the game has over 200 hairstyles and only 15 beard styles, you begin to notice the same beard ...
Author: Oskar Potocki
Created: 4 Aug, 2020 @ 11:16am
Updated:
Subscribers: 108560
Size (unpacked) : 0.474 MB
[www.patreon.com]
1.0.0 (04/08/2020): Release
WARNING: This mod is now obsolete and has been included in the main game.
After playing the game for long enough, I have noticed that despite beards being such a great addition, they lacked in variety. When the game has over 200 hairstyles and only 15 beard styles, you begin to notice the same beard popping up even on several raiders at the same time.
This little module includes a number of beards to fit the holes I left with the original Vanilla Hair Expanded. You can find 10 new universal beards appearing on majority of vanilla factions, as well as 5 beards tailored for tribals - scruffy, tied up and overall savage.
This mod requires Vanilla Hair Expanded to work.
No issues have been reported.
Because Facial Stuff defines a custom data type for its beards (compared to our approach of extending one of Vanilla's data types), our beards and the barber's table will not work properly with Facial Stuff - the latter being removed from the game to avoid confusion and overlap with the aforementioned mod's own customisation system.
Similarly to the case of EdB Prepare Carefully, the only fix for this would involve making Facial Stuff a dependency. Considering that Facial Stuff is no longer in development, it is unlikely that we will make a standalone patch for it.
Due to how difficult it is to alter the menu of EDB Prepare Carefully, you will not be able to adjust a beard on the character-creation screen. You can still add the beard in-game using our new barber’s table!
If we were to fix this and add the ability to customize the beard before the game starts, we would have to make EDB a dependency, and we don’t want to force people to download it.
If you're experiencing pink squares on your pawns, it's because EDB Prepare Carefully doesn't recognize our beard layer yet (or lack of beard). Just make this character use a barber table and it will adjust itself correctly.
No other issues are currently being tracked.
Q: Is it Combat Extended compatible?
A: It’s a hair mod, yes.
Q: Where in the mod load order should this mod be?
A: It needs to be loaded AFTER Vanilla Hair Expanded.
Q: Can I request a feature?
A: Yes, please use the comment section below to request features or hair styles. No promises though!
Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these hairstyles to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.
Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.
Q: Where can I find the barber’s table?
A: It is in the Misc tab of your architect menu.
Q: Are the beards disappearing when wearing a hat?
A: Only if the headgear covers the jaw. Beards in this mod are actually separate from hair, and they therefore get rendered separately too. This means you can wear a simple helmet and the beard will still be visible!
Q: Can I use this hair mod with other hair mods?
A: Absolutely yes!
Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.
Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].
XML created by me.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
[www.paypal.com]
Every dollar donated allows us to pay the programmers for their precious time, and in return develop new and interesting content for you to enjoy.
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game