Almost There!

Mod, 1.2, 1.3, 1.4


> Cmon guys, we're almost there!
> Nah, it's sleep o'clock.
> But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die!
> Meh, when it's nap time, it's nap time.

Sounds familiar? Then this mod is for you. It adds three buttons to your caravans:
- An "Almost there" button - when your caravan is only x ho...

Author: roolo

Created: 24 Jan, 2021 @ 7:15am

Updated: 24 Oct, 2022 @ 2:33am

Subscribers: 155590


Size (unpacked) : 19.072 MB

> Cmon guys, we're almost there!
> Nah, it's sleep o'clock.
> But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die!
> Meh, when it's nap time, it's nap time.


Sounds familiar? Then this mod is for you. It adds three buttons to your caravans:
- An "Almost there" button - when your caravan is only x hours away from its goal, it won't stop for resting. x is configurable in the mod settings (the default value is 4 hours away from the target).
- A "Never rest" button. For those that like to have their pawns suffer.
- A "Force sleep" button. Lets the caravan stop and rest immediately. This is different from the vanilla rest button, in that your pawns actually sleep, instead of picking berries and eating :).




Credits
- Chickenplucker made the amazing mod cover art and the animation below.
- JangoD'soul created the button art.
- I did the other stuff.



Frequently asked questions

- Can I add this mid-game? Yes!
- Weren't you retired as a modder, have you returned? I returned to publish this mod but it this doesn't mean I'm completely back in the Rimworld modding scene. I'm still working on my own game (see banner below to check it out). I just had a free afternoon, and had this idea in my mind. Since it's something that has been bothering me ever since I played Rimworld, I thought: why not get it over with once and for all and share it with you guys :). I may create some more of these 'mini mods you never know you missed in your life' in the future.

The game I'm working on right now (with Oskar Potocki) is called Cursed Crew.
Cursed crew is a roguelike crew management game taking place on a 17th century ship in a fantasy setting. You control a captain that needs to keep the ship’s crew alive in a harsh world with environmental hazards, pirates, stowaways, sea monsters and more. More info can be found on the Discord server of our game:

[discord.gg]

You can also check out the Patreon page[www.patreon.com] of Cursed Crew if you'd like to know more, or if you'd like to support us.

We've also set up a Steam page for our game now. Make sure to wishlist it!

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game