Giddy-up! Caravan

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!

Changelog, manual download and older releases[github.com]
DependenciesThis mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! Core -> Giddy-up! Caravan. Also make sure Giddy-up! Core is up to date.

Languages- English
- Russian (by G...

Author: roolo

Created: 1 Jan, 2018 @ 8:10am

Updated: 31 Oct, 2022 @ 5:17am

Subscribers: 269153


Size (unpacked) : 24.959 MB

Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!


Dependencies
This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! Core -> Giddy-up! Caravan. Also make sure Giddy-up! Core is up to date.

Languages
- English
- Russian (by Garr Incorporated)
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIChen)

Want more mounting?
Check out my Mod collection for more Giddy-up! mods.

Features
Giddy-up Caravan! is packed with the following features:

Faster world travel
Ever felt that traveling through the world map is just too slow? With this mod, you can get to your destination on the world map more quickly using the animals you have trained. In the form caravan dialog, you can select for each animal what colonist should ride it. This improves caravan movement speed in different ways. First, the animal's movement speed is used instead of the colonist's when the caravan map speed is calculated. Moreover, if every colonist is riding an animal, a large movement bonus is applied (configurable in the mod options). If not, a small movement bonus is applied, that depends on the ratio between riding pawns and not-riding pawns, and a maximum value that can be set in the mod options. There is one downside to riding animals in a caravan though: the carrying capacity of the animal is decreased by the weight of the pawn that rides it.

NPC mount usage
Visitors and traders also use mounts! What mounts they use can be configured in the mod options. By placing NPC mount spots (in Architect->Zone/Area), you can control where NPCs park their animals.

Support for any animal
Any animal can be used as mount, even modded animals. By default, small animals are disabled. There is one thing to take into account when adding modded animals. Pawns are by default drawn on top of- and in front of the animal. However, sometimes it looks nicer when pawns are drawn behind the animal (most of the times this is when the animal has a long neck or when it has horns). The drawing priority can be configured for each animal in the mod options. For vanilla animals these settings are already configured, but for modded animals you may need to change the drawing priority for some animals in order to make it look nice.

Configurability
Almost anything can be configured, so take a look at the mod settings of both Giddy-up! Core and Giddy-up Caravan.

How to form caravans with riders
First make sure you have tamed animals with obedience training. Then in the from caravan dialog, make sure both riders and animals are selected to be part of the caravan. After this you can set riders for each animal in the same dialog.

Compatibility
-Mods: This mod uses harmony and should be compatible with most mods. However, i cannot test all mods so please report any problems with mod compatiblity. Check out the full list of compatibility notes on the mod page of Giddy up! Core.
-Music: Very compatible with this song.
-Existing saves: Can be used without problems
-Removing from saves: Can be done, however, make sure no pawns are mounted in the save when removing the mod, as that will cause issues.

Permissions
Feel free to add this mod to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much.
- UnlimitedHugs for creating Hugslib, and saving me a lot of time.
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
-Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can contact me by sending a friend request.
-If you developed a mod adding animals, you can contact me so we can make a patch that ensures that the default mod options (forbidding animals and setting drawing priorities) are configured well for your mod.


No longer active as modder.
I'm currently no longer active as modder because I'm working on my own game now. I do intend to keep my mods alive, but won't add any new content.

The game I'm working on right now (with Oskar Potocki) is called Cursed Crew.
Cursed crew is a roguelike crew management game taking place on a 17th century ship in a fantasy setting. You control a captain that needs to keep the ship’s crew alive in a harsh world with environmental hazards, pirates, stowaways, sea monsters and more. More info can be found on the Discord server of our game:

[discord.gg]

You can also check out the Patreon page[www.patreon.com] of Cursed Crew if you'd like to know more, or if you'd like to support us.

We've also set up a Steam page for our game now. Make sure to wishlist it!

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game