Dual Wield
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Pistols are boring? Not when you dual wield them like Lara Croft! Author: roolo Created: 18 Jan, 2019 @ 8:15am Updated: 10 Nov, 2022 @ 12:07am Subscribers: 150951 Size (unpacked) : 29.695 MB
This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods.
Dual wielding does come with accuracy and firing rate penalties which are affected by the shooting/melee level of the pawns.
Maybe it's better explained by a Chicken Plucker creation:
This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods.
Dual wielding does come with accuracy and firing rate penalties which are affected by the shooting/melee level of the pawns.
Maybe it's better explained by a Chicken Plucker creation:
- Combine any weapon. Combining melee weapons with ranged weapons is also possible!
- NPCs/enemies can also dual wield! The chance they do can be configured in the mod settings.
- Dual wielding comes with both a cooldown penalty, and an accuracy penalty. Pawn melee/shooting skills lower these penalties. Like anything, these penalties are configurable in the mod settings.
- How each weapon is drawn in dual wielding stance is also configurable in the mod settings.
- Weapons are dual-wieldable, two-handed or primary.
--- Dual-wieldable weapons can be placed in either hand.
--- Two-handed weapons prevent dual-wieldable weapons to be used alongside them.
--- Primary weapons can have a dual-wieldable weapon alongside it, but cannot be combined with other primary weapons.
--- Which weapon falls in each category can be configured in the mod settings.
- Don't forget to install hugslib!
- Please report any issues you're having with this mod by clearly explaining what happens, and please, please add a Hugslib log by pressing ctrl+f12 and placing the link you'll get on this forum. A report with a log is 100x more valuable.
- Works great with Run and Gun!
- Should also work with Simple Sidearms, but please let me know if you find any irregularities. Report them properly in the "Simple Sidearms Compatibility" thread.
- Star wars lightsabers don't work as off-hand weapon. They can be combined with other weapons as main-hand weapon though.
- not compatible with Combat Extended. I've looked into CE compatibility, but it's just not feasible.
- Should work fine with other mods. Though please report any issues you find.
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Shiuanyue).
- Chicken Plucker for creating the amazing preview art and gif. Thanks a lot!
- All the translators for making this mod accessible to a wider audience.
- Pardeike a.k.a. Brainzz for creating Harmony.
- UnlimitedHugs for creating Hugslib.
If you really like my mods, please consider buying me a coffee. It would mean a lot to me!
[ko-fi.com]
If you want to maintain this mod or expand it, please contact me.
Please read back comments if you have questions, and help each other when you know the answer to questions other people have.
The game I'm working on right now (with Oskar Potocki) is called Cursed Crew.
Cursed crew is a roguelike crew management game taking place on a 17th century ship in a fantasy setting. You control a captain that needs to keep the ship’s crew alive in a harsh world with environmental hazards, pirates, stowaways, sea monsters and more. More info can be found on the Discord server of our game:
[discord.gg]
You can also check out the Patreon page[www.patreon.com] of Cursed Crew if you'd like to know more, or if you'd like to support us.
We've also set up a Steam page for our game now. Make sure to wishlist it!
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game