Centralized Climate Control (Continued)
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Update of ColdToads mod
https://steamcommunity.com/sharedfiles/filedetails/?id=973091113
- Chinese translation by YangHgRi
- Added hidden air-pipes on request and grouped the build-buttons
- Improved graphics by spoden
- Removed climate-category and put the items in temperature instead
- Removed legacy dependencies
- Fixed the issue with the game crashing when having v...
Author: Mlie
Created: 25 Feb, 2020 @ 10:44am
Updated: 22 Jan @ 10:04am
Subscribers: 60479
Size (unpacked) : 1.138 MB
Update of ColdToads mod
https://steamcommunity.com/sharedfiles/filedetails/?id=973091113
- Chinese translation by YangHgRi
- Added hidden air-pipes on request and grouped the build-buttons
- Improved graphics by spoden
- Removed climate-category and put the items in temperature instead
- Removed legacy dependencies
- Fixed the issue with the game crashing when having very large pipe-networks. Fix done by luoluo38!
Centralized Air Cooling/Heating System for RimWorld. Build Large Piped Air Climate Systems away from your buildings.
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NOTICE:
This mod is no longer maintained. Due to recent life changes, It is hard to find time for this mod. The license has been modified to MIT License so people have been given freedom to modify the mod itself. Overall, the mod still works fine, there may be incompatibilities with other mods that I would not have discovered. I highly recommend looking at the Getting Started guide on steam if you are trying it out.
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Rimworld Version: 1.0.0 (Check Github releases for older versions)
Version: 1.5.0
Forum Link[ludeon.com]
Recommended: Steam Guide for Creating a Basic Setup
Watch this video if you are having issues with the guides. It’s a little old, but covers the basic usage of the mod!
Youtube Video Link (BaRKy)
While there are many alternate mods for Central Heating. This mod adds a new network-like resource (like electricity) Air. The heating/cooling system you will build depends on the number of rooms and the heating/cooling capacity of your air networks.
There are 3 colored pipes available. All can carry any type of air.
Following buildings are added:
- Air Intake Fan: Fans to supply air to the system
- Air Climate Control System: Heat or Cool air to a target temperature
- Air Vents: Vent out the heated/cooled air
- Wall Mounted Air Vents
- Large Intakes and Air Climate Units
Unified Heating/Cooling System
Heating and Cooling is done by 1 unit, so reduces the need to build coolers and heaters.
Outside (and Far away) Heat Exhaust:
The Heat Exhaust of the Climate Control units isn’t located adjacent to rooms. They are located far away from your rooms, thus allowing you to make adjacent rooms to fridge rooms.
Air Network
There is a network-like resource (like electricity) which is generated and consumed which is further dictated by Efficiency of the Network.
1) Flow Efficiency
The rate at which your rooms will cool/heat or maintain heat due to changes in the room temps.
Value: 1 Intake Fan for 3 Rooms
2) Thermal Efficiency
The rate at which your Climate Control units can heat the air. Sudden changes like Cold Snaps or Heat wave will inject very cold or very hot air into your system. Climate Control Units will take care that, but their rate is determined by this Efficiency unit.
Value: 1 Climate Control Unit for 3 Intake Fan
You can always check efficiency of each network at the Vents.
Air Temperature inside Pipes
This mod also deals with the temperature of the air in the Pipe Network.
Can share air without Climate Control units
Intakes take note of the Air Temperature the take in. We can practically make Climate Control-less networks that share the same temperature.
For example:
Multiple Frigdes can be connected together, but only 1 is getting the cooling. The rest just share the air.
Bigger buildings for late game
Build larger Intakes and Climate Units which have about 5x more power than a regular machine.
Pipe Switches
If you have multiple pipes near your vent, You can force it to connect to a specific pipe.
2) Enable the Mod in the Mod List
- Reinstall doesn’t work properly (Install and Uninstall works fine.)
Thanks if you are trying my mod out!
- [B19 changes] Jdalt40 [github.com]
- Redist Heat [ludeon.com]
- Dubs Hygiene Mod [ludeon.com]
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game