Expanded Incidents (Continued)
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Update of Linqs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1552461911
- Added settings for the triggerchance of the incidents
[dsc.gg] [github.com]
This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or e...
Author: Mlie
Created: 28 Mar, 2020 @ 2:52pm
Updated: 10 Oct, 2022 @ 10:43am
Subscribers: 34421
Size (unpacked) : 0.304 MB
Update of Linqs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1552461911
- Added settings for the triggerchance of the incidents
This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on your colony.
Expanded Incidents does not require a new save game. It's compatible with everything. It will use Psychology's systems if you have both installed.
- Homesick: One of your pawns is feeling homesick. They may spread it to other pawns through conversation, until they've made your whole colony unhappy!
- Cliques: Two pawns who dislike each other separate the colony into cliques of their friends. Members of each clique may come to blows.
- Sabotage: Keep a close eye on your colonists if you notice things malfunctioning in your base. Someone has to be to blame. But who?
- Thief: Colonists and pets may spot thieves attempting to sneak into your base and steal valuables, who won't leave without a fight!
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using HugsLib and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game