Gunplay
Mod, 1.1, 1.2, 1.3, 1.4
ABOUTAdds more cinematic effects to weapons:
A. For both vanilla and other mods:
- long trails for projectiles; trails are wider for weapons that do more damage
- projectile comes from the barrel of the gun and not from inside of the colonist
- weapon movement animation for pawns missing their targets
- visual effects for particle collision
- faster projectile speed for all ...
Author: AUTOMATIC
Created: 25 Mar, 2020 @ 8:14am
Updated: 20 Nov, 2022 @ 12:04pm
Subscribers: 136950
Size (unpacked) : 4.194 MB
A. For both vanilla and other mods:
- long trails for projectiles; trails are wider for weapons that do more damage
- projectile comes from the barrel of the gun and not from inside of the colonist
- weapon movement animation for pawns missing their targets
- visual effects for particle collision
- faster projectile speed for all projectiles
B. Only for some vanilla weapons:
- weapon animations for miniguns and bows
- different sounds for some weapons
For effects from the B category to work with other mods, modders would have to add an extension to their mods (XML only, no C# required).
All changes, apart from projectile speed, are cosmetic. You can choose which ones you want in the mod settings dialog.
This mod is safe to add or remove from a save file.
Japanese translation by Proxyer.
Chinese translation by NiAnyIGJQ.
- The Brotherhood Compendium
- Mechalit Equipment + Faction 1.1
- Wall Mounted Turrets (Continued)
- 1.3
- fixed incompatibility with Save Our Ship 2 for Rimworld 1.2
12-Aug-20
- 1.2 update
29-Feb-20
- added support for weapon animations
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game