Startup impact
Mod, 1.0, 1.1, 1.2, 1.3
ABOUTMeasures how long it takes for mods to load. Use the button in main menu to view statistics.
It's only possible to measure C# constructor timings for mods that are below this mod in load order, so this mod should as close to the top of load order as possible; but this mod should be below Harmony mod, for compatibility purposes, so the typical position in load order should be after Harm...
Author: AUTOMATIC
Created: 16 Mar, 2019 @ 1:39pm
Updated: 16 Jul, 2021 @ 12:19pm
Subscribers: 53589
Size (unpacked) : 2.772 MB
It's only possible to measure C# constructor timings for mods that are below this mod in load order, so this mod should as close to the top of load order as possible; but this mod should be below Harmony mod, for compatibility purposes, so the typical position in load order should be after Harmony and after Core, and before any other mod in the modlist, including DLC. Putting this mod before Core will almost work, but will introduce weird glitches, including incorrect capitalization of geographic names.
Includes binaries: you can download the mod from github instead of workshop.
- 1.3
12-Aug-2020
- 1.2 support
- fixed broken capitalization (seems to be mod order issue)
29-Feb-2020
- 1.1 support
24-Mar-2019
- added more info about loading not directly related to mods
- added option to choose a profiler
28-Mar-2019
- Resolving References time now attributed to mods instead of being shared between all.
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game