Kill For Me
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Teach your animals to kill enemies in packs
Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and customizations (attack buildings, ranged attack support for modded animals, bonus attack system, hiera...
Author: 🍍 Dingo Ananas
Created: 19 Jan, 2019 @ 5:35pm
Updated: 2 Nov, 2022 @ 2:11pm
Subscribers: 56340
Size (unpacked) : 5.758 MB
Teach your animals to kill enemies in packs
Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and customizations (attack buildings, ranged attack support for modded animals, bonus attack system, hierarchy system...).
Please watch the tutorial video and read the FAQ topic to use the mod correctly.
[ko-fi.com]
It is adviced to place Kill For Me just after HugsLib or Core.
For players having weird bugs, non attacking animals in their pack, or animals which try to kill already killed targets, most of the time this comes from a bad mod order caused by some unknown mods incompatibilities, to solve this issue, try bring kill for me just after HugsLib (if you have it) otherwise just after the Core and retry it should fix your issue.
Note : If you have Hunt For Me too please bring it too in the same order that currently (eg : Core > HugsLib > (Kill For Me > Hunt For Me) or (Hunt For Me > Kill For Me if it was in this order) )
- LATEST HERE ( DropBox ) [www.dropbox.com]
- Kill For Me - Get rid of a siege in 30 seconds #2
- Kill For Me - Get rid of a siege in 30 seconds
- Kill For Me - Infestation
- Kill For Me - Pirate base attack with packs
- Kill For Me - Mechanoid raid
- Kill For Me - Demolition team
- Kill For Me - Just for fun ;)
- Kill For Me - Tutorial
- Animals can be drafted in packs and easily controlled
- Packs can automatically attack every threat on the map (disabled by default)
- Animals packs can kill only designated targets (with supervised mode enabled in settings (by default and by pack))
- Bonding is automatically removed from animals that have learned to kill (can be disabled in settings)
- Animals will use ranged attacks if possible (moded animals)
- Up to 10 available packs
- A hierarchy system in packs with attack bonuses (can be disabled)
- Terminator mode, animals do not flee when they get hurt (disabled by default)
- All animals can learn to kill in pack (disabled by default)
- You can whitelist ennemies (usefull in not supervised mode), packs will not attack them
- You can target all buildings with your packs (disabled by default)
- You can target your own animals and colonists with packs (disabled by default)
- Fully customizable (attack till death of enemies, hide pack icons...)
Tested without issues with the followings animals mods :
- Hunt For Me (for existing saves see "Notes" section)
- Animals Logic
- Animal Tab
- Vanilla animals overhaul reloaded
- A dog said
- Animal gear
- Alpha animals
- Call of Cthulhu mods (packs can attack by default the Ctholian sink holes)
- Dinosauria: A Rimworld Mod
- Genetic Rim
- Flommel
- Wild Pokémon
- L-Slimes
- MegaFauna
- Better Pawn Control
- Tehoata/Sylvanor : English,French
- 亚里沙desu : Simplified Chinese
- SalaZary/Sandy GER and Trunken : German
- SY1102 : Traditional Chinese
- GoogleTranslate : Japanese and Korean
- Developer : aRandomKiwi
1.6.5 rev2
Please consider buying me a kiwi on Ko-Fi or at least put a like :)
[ko-fi.com]
[github.com]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game