[KV] Show Hair With Hats or Hide All Hats
Mod, 1.0, 1.1, 1.2, 1.3
1.4 version: https://steamcommunity.com/sharedfiles/filedetails/?id=2879080074
Show hair for all hats.
Select which hats do hide hair from Mod Settings.
Hide All Hats from Mod Settings
Will work with mods that add new hats
Supports current saves and can be removed without breaking saves
How the mod works
This mod only tells the game when hat/hair will b...
Author: Kiame Vivacity
Created: 25 Oct, 2017 @ 4:12pm
Updated: 17 Feb, 2022 @ 7:45pm
Subscribers: 205723
Size (unpacked) : 10.006 MB
Show hair for all hats.
Select which hats do hide hair from Mod Settings.
Hide All Hats from Mod Settings
Will work with mods that add new hats
Supports current saves and can be removed without breaking saves
How the mod works
This mod only tells the game when hat/hair will be drawn. If hair is being drawn in front of hats, look elsewhere as this mod in no way changes the "depth" on which either is rendered.
Direct Download:
https://github.com/KiameV/rimworld-showhair/releases/download/1.3/ShowHair.zip
Ludeon Thread: https://ludeon.com/forums/index.php?topic=33575.msg342365#msg342365
GitHub: https://github.com/KiameV/rimworld-showhair
Supports current saves and should work with all hats added by mods.
When changing whether a hat hides hair, if a pawn is wearing that hat their portrait will not update until they change something (like remove/put back on the hat).
Fixing Hair Being Drawn Over Hats
https://steamcommunity.com/sharedfiles/filedetails/?id=2828788563
OR
- get Dubs Apparel Tweaks
- open settings and toggle hair visibility
- enable Alternate Hair draw mode
- change Hair Layer Offset to -0.002
Supported Mods;
Any mod that adds hair styles
Humanoid Alien Races 2.0
NewRatkin+ (must be after this mod in load order)
NAL Facial Animations: disable "draw eyebrows over hat" in that mod's settings
Gradient Hair: Disable "Don't Shave Your Hair" in this mod's menu to get gradient hair to work.
More information regarding "Don't Shave Your Head" mod setting- https://ludeon.com/forums/index.php?topic=36597.0
May work with:
Children and Pregnancy
Vanilla Expanded Framework (VEF): (Thanks Sleepy068)
- Ensure VEF is near the top of the load order, this is actually recommended for this mod.
- Ensure VEF is above EPOE if you use it.
- Ensure VEF is below Save Our Ship 2 if you use it.
- Disable Texture Caching in its mod settings
Conflicts with:
- Facial Hair
- FCP Institute and Railroad Teaser
- Combat Extended
- Vanilla Expanded Pirates
- Any race based off Garam
- NL Facial Animation
For anyone still asking about CE support - there is none. I will not tolerate demands to support CE and I will delete all further CE comments. This mod has never actively supported CE and if, by chance, it worked with CE that was only coincidence. If anyone who wants to update the CE code to support this mod, they can. If anyone finds a way to add CE support to this mod, make a PR on this mod's github page and I'll review/include those changes. Beyond that there will not be support for CE.
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Thanks To:
Thanks to "YouAllJilao" for creating "Headgear Frame" and "Vaniat" for supporting it. That mod gave me the idea to do this mod.
Thank you Diana Winters for the Orassans which is the 'cat' pawn in the screen shot.
Thank you NoImageAvailable and Dark_Inquisitor for the Don't Shave Your Head code
Translators:
- Proxyer - Japanese
- Juijote! - Chinese
Code Support:
- LockdownX7
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game