Pawn Name Variety
Mod, 1.1, 1.2, 1.3, 1.4
Did you know that a large portion of the pawns in your game have predefined names and backstories? This mod makes every pawn truly random, breaks up those predefined names into first, last, and nick names, inserting them into the random name pool to add thousands of new name combinations. See the table below:
Name TypeVanillaWith ModUnisex First Names0279Unisex Nick Names42335Male First Nam...
Author: Murmur
Created: 8 Jul, 2020 @ 11:47pm
Updated: 7 Oct, 2022 @ 10:09pm
Subscribers: 37233
Size (unpacked) : 0.910 MB
Tribal pawns and Imperial pawns (from Royalty DLC) are not affected, as they have their own naming schemes.
- This mod outright prevents any predefined 'backer pawn' or 'name in game' name from being generated (unless they are added to the 'Preferred Player-Created Characters' list in the Rimworld options menu).
- All of the names that this mod adds are already in Rimworld, just unusable by randomly generated pawns. This mod doesn't technically add any new names, only allows for thousands of more combinations.
- This mod checks for duplicate names before adding any names into the name pool. Not sure if any others do that.
- Wont affect any factions that have their own naming conventions. In vanilla Rimworld that's the Tribal factions and the Empire. If a modded faction uses the standard names then this will affect them too, but not if they have their own names.
- Should play nicely with other mods that add names to the name pool. Let me know if there are problems.
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game