[SYR] Bullet Casings
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Adds bullet casings, which fly out of weapons when fired (visuals!).
Bullet Casings adds the appearance of ammo being used by throwing empty casings out of weapons when they are fired. There is variants for charge weapons and shotguns.
Settings:
Filth - enable or disable bullet casing filth, leftover bullet casings that pawns have to sweep up.
You c...
Author: Syrchalis
Created: 9 Sep, 2018 @ 7:30pm
Updated: 22 Oct, 2022 @ 3:40pm
Subscribers: 34718
Size (unpacked) : 0.325 MB
Bullet Casings adds the appearance of ammo being used by throwing empty casings out of weapons when they are fired. There is variants for charge weapons and shotguns.
Settings:
Filth - enable or disable bullet casing filth, leftover bullet casings that pawns have to sweep up.
You can turn rotation on/off - this makes the casings fly always at the same angle if off, otherwise it depends on the rotation of the weapon. Just like the mod that's purely visual, choose what you prefer.
Velocity Factor - you can set a range from which a random number gets chose, that number is the speed of the casing. High values will look weird. Again, choose what you like.
Modders:
To disable bullet casings for your weapon, set muzzleFlashScale to 0.
- Adding: Safe
- Removing: Safe
- Some mods with unusual weapon settings
Collection of my mods for RimWorld
If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game