Tabula Rasa

Mod, 1.3, 1.4




Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wishing to use those mods that make it a dependency.

The only feature exposed to the average user in-game is the additional debug button (top of the screen when dev...

Author: Neronix17

Created: 19 Feb, 2019 @ 5:31am

Updated: 19 Dec, 2023 @ 1:11pm

Subscribers: 141389


Size (unpacked) : 8.542 MB



Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wishing to use those mods that make it a dependency.

The only feature exposed to the average user in-game is the additional debug button (top of the screen when dev mode is enabled) allowing access to the xenotype editor window without having to go half way through making a new colony.

This was formerly known as "[O21] Toolbox", but has since gone through a rewrite, removing a lot of old and inefficient code entirely as of 1.4.



There's a wiki currently being worked on to list all the current modding features of Tabula Rasa.



Compatibility is a high priority where reasonable, mods that have inherent incompatibility or are highly intrusive will not be considered.

Unsupported:
  • CE - Not supported. They patch stuff on their end, and when they do it's up to them to support it.

Note: Support isn't the same as compatibility, it just means I won't provide any support with issues you have while using it if there are any.


Include a log with any bug reports using Ctrl+F12 in-game. No errors? Doesn't matter, do it anyway, takes seconds to do and has a lot more useful information than errors. No log, means no help, because in most cases without one I simply can't.


  • Neronix17
  • AUTOMATIC - Laser Weapons (Rimlaser)
  • Jecrell - Jecstools, which was a large part of how I learnt to mod Rimworld, along with some code being adapted to better suit my needs based on Jecstools code being included in this.
  • Bradson - Optimizations providing a significant boost to performance of patches.

License
This mod is technically open source, however, setting this as a dependency for mods is the use case it is based around and just copying out the bits you want to use without being careful can lead to serious compatibility conflicts. On top of that you will miss out on the improvements and fixes applied to the code if you just take a copy of it.

[www.patreon.com]

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game