[1.3] Vanilla Animals Expanded — Arid Shrubland

Mod, 1.0, 1.1, 1.2, 1.3



[www.patreon.com]





1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather.
1.0.0 (17/08/2019): Release



A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodiles can never hunt you around the river bank, hippopota...

Author: Oskar Potocki

Created: 16 Aug, 2019 @ 5:13pm

Updated: 14 Jul, 2021 @ 12:42pm

Subscribers: 263698


Size (unpacked) : 21.638 MB


[www.patreon.com]





1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather.
1.0.0 (17/08/2019): Release



A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodiles can never hunt you around the river bank, hippopotami can’t rip your arms off with a single bite and you can’t hear coyotes around the campfires. Except, now you can.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Arid Shrubland biome expansion. It adds 7 new animals that will spawn in the Arid Shrubland, but some of them also spawn in other biomes. They have vanilla artwork, sounds and balancing. With this variant you are finally able to hunt herds of wildebeests, run away from cheetahs and use zebras as your pack animals!



Vanilla Animals Expanded: Arid Shrubland adds following animals to the base game:


















There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in Arid Shrubland biome, with some of them also spawning in other biomes. IMPORTANT: Hippopotamus and Crocodile will only spawn on river tiles.

Q: Is Wildebeest milkable?
A: Yes, however it produces milk in small quantities and very rarily.

Q: Is X a pack animal?
A: Zebra and Wildebeest are pack animals.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Is this mod compatibile with A Dog Said?
A: Yes. You need A Dog Said and LBE's A Dog Said Easy Patcher loaded before this mod.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.

Q: CE compatible?
A: It will be soon, with a following mod being a patch for it: https://steamcommunity.com/sharedfiles/filedetails/?id=1824112352&searchtext=animal+expanded



Graphics are created by me, Oskar Potocki.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



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Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

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How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game