[1.3] Vanilla Animals Expanded — Cats and Dogs

Mod, 1.0, 1.1, 1.2, 1.3


[www.patreon.com]






1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled.
1.0.0 (03/08/2019): Release



This mod has been rolled into Vanilla Animals Expanded.

It always baffled me, and probably most of you, that some domestic animals (dogs, I’m looking at you!) are actually categorised into several...

Author: Oskar Potocki

Created: 3 Aug, 2019 @ 12:27am

Updated: 14 Jul, 2021 @ 12:44pm

Subscribers: 276478


Size (unpacked) : 2.813 MB

[www.patreon.com]






1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled.
1.0.0 (03/08/2019): Release



This mod has been rolled into Vanilla Animals Expanded.

It always baffled me, and probably most of you, that some domestic animals (dogs, I’m looking at you!) are actually categorised into several breeds, each with somewhat unique attributes, and yet cats are all brought together into a “cat”. I wanted some more diversity with these two types of animals, new breeds, new fluffers, new companions, so I did what I’ve been doing for quite a while now - I made a new mod.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Cats and Dogs variant. This mod adds 21 new breeds of dogs and cats to perfectly fit vanilla game, with custom vanilla artwork, sounds and balancing. With this variant you are finally able to send your maine ♥♥♥♥♥ on the enemies, run a farm with an old german shepherd or run a dog show with all your sweet poodles.




Vanilla Animals Expanded: Cats and Dogs adds following animals to the base game:














































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the animals spawn randomly in biomes?
A: No, your world won’t be populated in cats and dogs in every biome. They are only available like normal pets - from traders.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: The ideal scenario is that I will add the most popular dog and cat breeds as time goes on.

Q: Is this mod compatibile with A Dog Said?
A: Yes. You need A Dog Said and LBE's A Dog Said Easy Patcher loaded before this mod.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.




Graphics are created by me, Oskar Potocki.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

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How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game