[1.3] Vanilla Animals Expanded — Extreme Desert
Mod, 1.0, 1.1, 1.2, 1.3
[www.patreon.com]
1.0.0 (30/08/2019): Release
Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, both heavily requested - rattlesnake, with a very strong veno...
Author: Oskar Potocki
Created: 30 Aug, 2019 @ 4:04am
Updated: 14 Jul, 2021 @ 12:45pm
Subscribers: 250492
Size (unpacked) : 0.592 MB
[www.patreon.com]
1.0.0 (30/08/2019): Release
Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, both heavily requested - rattlesnake, with a very strong venom, and a megascorpion, little armored insect with a venomous sting. The last animal is a camel, based on bactrian camels - a two-humped version of dromedary, which can also be milked, sheared for wool and can be used as a pack animal.
Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Extreme Desert biome expansion. It adds 3 new animals that will spawn in the Extreme Desert, but some of them also spawn in other biomes. They have vanilla artwork, sounds and balancing.
Vanilla Animals Expanded: Extreme Desert adds following animals to the base game:
There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.
Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in Extreme Desert biome, with some of them also spawning in other biomes.
Q: Is X a pack animal?
A: Camel is a pack animal, which can also be milked and sheared for camel wool like a normal dromedary.
Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.
Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!
Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.
Q: Is this mod compatibile with A Dog Said?
A: Yes. You need A Dog Said and LBE's A Dog Said Easy Patcher loaded before this mod.
Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.
Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.
Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.
Q: CE compatible?
A: It will be soon, with a following mod being a patch for it: https://steamcommunity.com/sharedfiles/filedetails/?id=1824112352&searchtext=animal+expanded
Graphics are created by me, Oskar Potocki.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
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Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!
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How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game