Food Poisoning Stack Fix (Continued)
Mod, 1.3, 1.4
Update of Dyrewulfes mod
https://github.com/Dyrewulfe/RW-FoodPoisoningStackFix
[dsc.gg] [github.com]
Food poisoned meals no longer taint whole stacks
This changes the mechanism that handles food poisoned meals and how they stack. Normally, if one food poisoned meal gets put onto a stack of 9, each of the 10 total meals...
Author: Mlie
Created: 1 Aug, 2022 @ 2:02pm
Updated: 16 Oct, 2022 @ 2:03pm
Subscribers: 90331
Size (unpacked) : 0.223 MB
Update of Dyrewulfes mod
https://github.com/Dyrewulfe/RW-FoodPoisoningStackFix
This changes the mechanism that handles food poisoned meals and how they stack. Normally, if one food poisoned meal gets put onto a stack of 9, each of the 10 total meals will have a 10% chance of causing food poisoning. I felt that was silly, and reworked it so that the number of poisoned meals in a stack is tracked, and when meals are picked up, there is a proper chance of picking up the tainted one(s).
This will make food poisoning cases feel more consistent with your cook’s skill and kitchen’s cleanliness.
Credits:
Dyrewulfe
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