Vanilla Achievements Expanded
Mod, 1.2, 1.3, 1.4
[www.patreon.com]
1.0 (15/11/2020): Release
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
This mod adds an extensive achievement system, with various different stats being tracked. Players receive a pop up rewarding them for going ...
Author: Oskar Potocki
Created: 15 Nov, 2020 @ 5:51am
Updated: 31 Jan, 2023 @ 3:23am
Subscribers: 310665
Size (unpacked) : 18.544 MB
1.0 (15/11/2020): Release
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
This mod adds an extensive achievement system, with various different stats being tracked. Players receive a pop up rewarding them for going above and beyond and pushing their boundaries. Players receive achievement points which can not only be shown off, but also can be used to fire several types of pre-existing in-game events.
Most achievement trackers (described below) can be used in xml. This means other modders can include an Achievements.xml file in their mods and inject custom, mod specific achievements into our framework. That is of course if Vanilla Achievements Expanded is active.
What are Trackers?
Trackers are xml-open classes that are used for achievements. Many stats and parameters can be adjustable via xml!
Q: Can I suggest more achievements?
A: No. This mod is finished, it already has more achievements than most of the video games upon release. A lot of achievements in this mod are already suggestions from the community! You can however suggest achievements for other Vanilla Expanded mods.
Q: Can you add achievements for X mod?
A: If it’s a part of Vanilla Expanded, yes, if it’s somebody elses mod, no. They can easily add those achievements themselves.
Q: Where should this mod be placed in the mod load order queue?
A: As far up as possible. Any mod that adds achievements NEEDS to be placed under it.
Q: How can I add my own achievements?
A: Simply follow the link I placed in the Modders section below for a detailed guide.
Q: Achievement should have unlocked but it didn’t!
A: Chances are something went wrong. In that case, you can go to dev-menu and in the Vanilla Achievements category simply unlock that specific achievement manually. In any case, please follow the instructions in Known Issues section and submit a valid error log.
Q: Do Achievements carry over across save games?
A: No. Achievements are per save-game, not per steam-account. Every time you start a new game, you need to unlock them from the start.
Q: Do Achievement points carry over across colonies?
A: No. Just like achievements themselves, they are stored per save-game.
Q: Can achievements be achieved several times in one playthrough?
A: None of the currently provided achievements can, but it can easily be modded in for other achievements.
Q: Are achievements retro-active? Can I add this mod to an existing game?
A: Some are, some aren’t. If you add it to an existing save, it will unlock achievements like the ones for the amount of colonists etc. Some achievements, like ‘Have a bonded pig die in fire’ don’t get tracked UNTIL the mod is active, hence will need to be unlocked again.
[forms.gle]
Authors:
Oskar Potocki, an artist responsible for artwork and mod design.
Smash Phil, a programmer responsible for the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
Follow this link to our Git Wiki:
[github.com]
If your mod adds some achievements, be sure to paste this code, without spaces, in your mod description:
[][]https://i.imgur.com/kNldlMg.png[/][/]
https://steamcommunity.com/sharedfiles/filedetails/?id=2288594425
Please let me know if your mod adds any achievements!
[discord.gg]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game