Vanilla Weapons Expanded - Grenades
Mod, 1.2, 1.3, 1.4
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This mod is CE compatible.
1.1.0 (21/06/2021): Now with 100% more Tear Gas Grenade Belts!
With a brand new utility item code introduced in RimWorld 1.2 update, I saw it as a perfect fit to make grenades be actually useful instead of forcing you to choose between a grenade and a rifle. By crafting grenade belts, you ...
Author: Oskar Potocki
Created: 11 Aug, 2020 @ 11:57am
Updated: 20 Oct, 2022 @ 4:13am
Subscribers: 420588
Size (unpacked) : 0.841 MB
[www.patreon.com]
This mod is CE compatible.
1.1.0 (21/06/2021): Now with 100% more Tear Gas Grenade Belts!
With a brand new utility item code introduced in RimWorld 1.2 update, I saw it as a perfect fit to make grenades be actually useful instead of forcing you to choose between a grenade and a rifle. By crafting grenade belts, you can now equip all vanilla and vanilla expanded grenade types on your pawn alongside any weapon you wish, and use them manually by selecting a special “throw grenade” button on the menu, next to the draft button.
You heard it right, now you can launch grenades and continue to fire your assault carbine at your enemies! No need to call out that single useless colonist that always carries just grenades. And did I mention the grenade belts render on the pawn, so you can at all times see which pawns can throw grenades?
What’s the drawback? Grenades on the belt are limited, much like the ammo for the Grenadier suit in Royalty DLC, you now need to refill the grenades after the charges deplete. You refill them using the grenade type they are made out of - Frag grenade belt gets refilled with frag grenades etc.
Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days. This mod has built in support for other Vanilla Expanded grenades - VWE smoke, flash and gas grenades as well as dynamite from VFE - Settlers!
[forms.gle]
Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.
Q: Is this mod CE compatible?
A: Yeah!
Q: Do these belts spawn on enemies?
A: At the moment, no, but I can look into it if the need arises.
Q: Is this mod compatible with Run and Gun?
A: Yes, you can run, gun and throw nades!
Q: Can I request a feature?
A: Yes, comment down below!
Q: Where do I craft belts?
A: Same workbench that you make that specific grenade on. It also unlocks with the exact same research.
Q: How to reload the grenade belt?
A: Right click the grenades on the floor and press “Reload using x”
Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.
Graphics and xml is created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
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Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!
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How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game