Vanilla Weapons Expanded - Makeshift

Mod, 1.2, 1.3, 1.4




[www.patreon.com]








This mod is NOT YET CE compatible.



See change notes



Vanilla Weapons Expanded - Makeshift is a small module that fits perfectly with all the nutters playing Naked Brutality survival scenario, or roleplaying in a post-apocalyptic universe. Inspired directly by games like Rust and Fallout, as well as the improv...

Author: Oskar Potocki

Created: 9 Mar, 2021 @ 8:32am

Updated: 26 May, 2023 @ 7:25am

Subscribers: 335123


Size (unpacked) : 0.212 MB



[www.patreon.com]








This mod is NOT YET CE compatible.



See change notes



Vanilla Weapons Expanded - Makeshift is a small module that fits perfectly with all the nutters playing Naked Brutality survival scenario, or roleplaying in a post-apocalyptic universe. Inspired directly by games like Rust and Fallout, as well as the improvised firearms of the Chechen rebels, these guns can be crafted without any machining tables or steel. All you need is to complete the Makeshift weapons research project, bring your components to a crafting spot and start mass producing these cheap, unreliable weapons.
That’s right. Unreliable? What does it mean? It means that each weapon has a random amount of shots it can fire within a burst (with a minimum and maximum amount). A makeshift pistol can fire between 0 (!) and 1 shots, whilst a makeshift rifle can fire anywhere between 1 and 5 shots.

You never know how many shots your burst will fire, or if it will fire at all, thus making these weapons non-ideal. Essentially, by crafting these, you allow Randy Random to mess with you one more time during every combat encounter. But hey, they are cheap, and they are makeshift!

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: It will be soon-ish I think.

Q: Do these weapons spawn on enemies?
A: They spawn on Scavenger pirates.

Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: After researching the Makeshift Weapons research project, you craft them at a crafting spot.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.

Q: Is this a tank?
A: Move along Sherlock, nothing to see here!



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Random burst shot count by Smash Phil.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]




[discord.gg]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Check out our collection at:

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game