Genetic Rim [DEPRECATED]
Mod, 1.0, 1.1, 1.2
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamcommunity.com/sharedfiles/filedetails/?id=2801160906
This will be left here for those who want to play on older versions.
[www.patreon.com]
New:
Vanilla Textures Expanded: Genetic Rim is a mod that retexture...
Author: Sarg Bjornson
Created: 17 Aug, 2017 @ 3:04am
Updated: 2 Mar, 2021 @ 2:42am
Subscribers: 68204
Size (unpacked) : 25.589 MB
This will be left here for those who want to play on older versions.
[www.patreon.com]
Vanilla Textures Expanded: Genetic Rim is a mod that retextures Genetic Rim animals to look more vanilla-friendly!
Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2105993995&tscn=1590224334
- Hybridization: Extract genes from Bears, Cats, Chickens, Boomalopes, Muffalos, Wolves, Rodents, Reptiles, Insectoids, Thrumbos and Mechanoids, and create hybrids of these species. Some combinations can go both ways, so for example a bearalope is different from a boombear, and you will get one at random. A total of 77 new creatures for you to play with. Some very useful, others... less so.
- Hybrid implants: The Growth Vat can be used to create either animal or human implants. Using different animal genes, you can create implants such as Thrumbo Legs, or Chitinous Hearts, and turn your scientific aberrations into even more bizarre creatures. By using humanoid genes, you can mix them with animal genes and create several hybrid implants to improve your colonists.
- Paragon Creatures: With the Animal Enrichment research, you can turn regular animals into Paragons, more evolved versions of the base creature. A total of 14 new creatures for you to play with.
- Animal Control: With the Animal Control research, you can directly control your animals. Draft them and move them at will! It also gives special abilities depending on the creature, so wolf hybrids can use Adrenaline Rush, thrumbo hybrids can Stampede, and so on. 11 new abilities, and any combinations of them, open up fascinating new tactical possibilities.
- Mod Patches: There are patches available for Call of Cthulhu - Cosmic Horrors, Dinosauria, Megafauna, Alpha Animals and RimBees, adding more than 40 new hybrids.
- The Archotech Project: Genetic Rim adds a new win condition for the game. Instead of building a spaceship and leaving the planet, you can research how to integrate and control an archotech AI inside a bio-mechanical body. Why would you leave when you can stay and kill all your enemies?
Concept art by geek96boolean10[geek96boolean10.tumblr.com]
There is a cool wiki here![rimworld-bestiary.fandom.com]
Recommended: This mod so the game stops mutilating mod images
- First, research the genetic engineering tech.
- Build a Pulper or a Recycler to get organic pulp from wood or corpses (the Recycler needs a Pulper first, though), and a Genetic Extraction Table to get DNA from animals and to build empty incubators.
- Kill the animals to extract their genes.
- Build the Gene Pod to mix the genes of different animals, and fill an empty incubator with the mixture.
- The incubator will hatch in a day. Keep it warm! The creature will be born tamed.
- Results are sometimes random! If you mix Bear and Chicken, you might get a Bearchicken or a Chickenbear. Or the experiment can also go wrong...
- Finally, research the Insectoid Genome, Reptilian Genome and the Advanced genetic engineering techs, build the Advanced Gene Pod and experiment with Insectoids, Reptiles and Thrumbos to get the strongest creatures in the game. The advanced mechanite bio-integration is end-game, and unlocks mechanoid experimentation.
- On a different path, you can research humanoid genetic engineering, and develop hybrid implants to modify your colonists. Yeah, you can create a colonist that lays chicken eggs twice a day. It's hilarious and disgusting.
- On yet another different path, you can research animal enrichment, which allow you to create Paragon animals with the Paragon serum extraction table and the animal enrichment center.
- Researching animal control gives you access to fascinating new abilities in all your hybrids and paragons. Just build the Animal Control Hub.
- Finally, the age drugs tech allows you to mature your animals much faster!
Frontier Developments Shields causes lag when affected by animal ranged attacks
Decore modifies the game's XML bases, making it incompatible with almost everything
Super compatible with Giddy-Up. Saddles included for all big enough hybrids and paragons
Compatible with Animal Collab Project, Alpha Animals, Spidercamp's Dog Pack, Forsakens: Fauna, TropickAPP, Mechanoids Extraordinaire, More Mechanoids, HALO: Rimworld Heretic Mechanoids, Better Infestations, Let's Have a Cat!, Vanilla Animals Expanded (all submodules), Polarisbloc - Mechenemy, Vanilla Factions Expanded - Insectoids, Vanilla Factions Expanded - Vikings, Erin's Mountain Animals, ReGrowth - Extinct Animals Pack and ReGrowth - Wasteland Animals Add-on for gene extraction.
Compatible with A Dog Said for implants on hybrids and paragons
Compatible with Rim of Madness - Bones for extraction of organic pulp from bones
Compatible with Rimside Recycling, adds new GR specific recipes
Aesthetically compatible with the High Tech Laboratory Facilities mod
Patch for Call of Cthulhu - Cosmic Horrors:
Get it here for 1.0 - 1.2
Patch for Dinosauria:
Get it here for 1.0 - 1.2
Patch for Megafauna:
Get it here for 1.0 - 1.2
Patch for Alpha Animals:
Get it here for 1.0 - 1.2
Patch for RimBees:
Get it here for 1.0 - 1.2
Simplified Chinese: http://steamcommunity.com/sharedfiles/filedetails/?id=1137281730&searchtext=genetic
b18 version: Get it here [github.com]
b19 version: Get it here [github.com]
Some sounds by Mike Koenig, SoundBible.com
Some building textures modified from Textures by Pixel Art World, http://yms.main.jp
Some building textures modified from Textures in the High Tech Laboratory Facilities mod
v5.02: Updated to RimWorld 1.1 (19/02/20)
Full changelog on gitHub
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game