RimWorld - Witcher Monster Hunt

Mod, 1.2, 1.3, 1.4




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This mod is currently CE compatible.



RimWorld: Witcher Monster Hunt is a standalone mod adding 16 new monster encounter quests to vanilla game. Quests vary in difficulty and provide unique rewards, giving you a taste of what it’s like to be the Witcher on the Rimworld.

All monster descriptions and quest text have been written with RimWorld uni...

Author: Sarg Bjornson

Created: 27 Feb, 2020 @ 5:54am

Updated: 25 Oct, 2022 @ 5:14am

Subscribers: 58819


Size (unpacked) : 26.098 MB



[www.patreon.com]

This mod is currently CE compatible.



RimWorld: Witcher Monster Hunt is a standalone mod adding 16 new monster encounter quests to vanilla game. Quests vary in difficulty and provide unique rewards, giving you a taste of what it’s like to be the Witcher on the Rimworld.

All monster descriptions and quest text have been written with RimWorld universe in mind - you can notice mentions of Glitterworld scholars trying to understand the basilisk venom, or imperial soldiers lost to a golem. This mod, just like any other mod made by us, will not ruin your immersion. After all, you’re still playing RimWorld!

Each monster has unique abilities and traits, in line with how they are presented in The Witcher tv series, games and books. Nekkers will flee from combat only to jump back in when the odds turn, Chorts will send your soldiers into berserk rage whilst they close the distance for the kill, whilst Leshy will command a pack of forest animals, attacking you with psychic energy.

These contracts can be difficult and should only be handled by medium to late game colonies.



Please report any bugs in the comment section below.





























Q: Is this mod CE compatible?
A: Yeah.

Q: Can these monsters spawn in the wild?
A: No. They only appear on Witcher contract quests.

Q: Monster are not hostile and quests auto-complete
A: You somehow don't have the monster faction in your world. Go to "options" then "mod options" click "vanilla expanded framework" in general tab click "add faction" and click "do nothing" until you see "new faction:monsters" click "add faction".

Q: How can I create trophies?
A: You need to bring back the body of your killed monster. It’s an ingredient in a new recipe on the art table.

Q: These monsters are super powerful!
A: Yes, hence you should not rush to kill them too early in the game. Assemble a powerful strike force and only then venture on to kill them.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. In 1.2 and below, if you are however adding it to a running save, make sure that Orion’s Faction Discovery is up and running. In 1.3 and above, the Vanilla Expanded Framework provides this functionality. DISCLAIMER: Do not remove this mod once added. Instead, you can disable all events in the mod options menu. Removing this mod will cause issues as it adds factions to the world generation.

Q: Can these monsters be tamed?
A: No. They are a pure combat challenge.




Graphics created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

Excellent execution of the code by Sarg Bjornson

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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Every dollar donated brings me one step closer to my dream home. If you’re feeling generous, even the smallest donation is always welcome!

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How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game