Vanilla Genetics Expanded - More Lab Stuff
Mod, 1.3, 1.4
[www.patreon.com]
See change notes
Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
- New specialized boosters. Will probably add more as time goes on.
- The animal control i...
Author: Sarg Bjornson
Created: 20 May, 2022 @ 3:43am
Updated: 13 Nov, 2022 @ 5:22am
Subscribers: 74216
Size (unpacked) : 12.808 MB
See change notes
Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
- New specialized boosters. Will probably add more as time goes on.
- The animal control implant. You can now add animal draftability to ANY animal in the game, including modded.
- The return of genetrainers. Convert skill, healer, resurrector or psy trainers into one-use colonist implants that don't replace any body parts.
- The return of age pills. Feed them to an animal / colonist to make it 1 year older.
None tracked
[forms.gle]
Authors:
Sarg Bjornson, the original author of Genetic Rim.
Oskar Potocki, expanding your vanilla.
(CC BY-NC-ND 4.0)[creativecommons.org]
Q: Can I add it mid-playthrough to an existing save?
A: Yes.
Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!
Q: Do I need Vanilla Genetics Expanded
A: Yes
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game