GeneticRim Alpha Animals Patch [DEPRECATED]

Mod, 1.0, 1.1, 1.2


IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamcommunity.com/sharedfiles/filedetails/?id=2801160906

This will be left here for those who want to play on older versions.

[www.patreon.com]

UPDATED 11/08/20

Extract DNA from animals and hybridize them to create new,...

Author: Sarg Bjornson

Created: 17 Feb, 2019 @ 12:24am

Updated: 4 May, 2021 @ 4:57am

Subscribers: 21111


Size (unpacked) : 1.888 MB

IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamcommunity.com/sharedfiles/filedetails/?id=2801160906

This will be left here for those who want to play on older versions.

[www.patreon.com]

UPDATED 11/08/20

Extract DNA from animals and hybridize them to create new, exotic species!

Features
- Adds nine hybrids between vanilla creatures and animals from the Alpha Animals mod!
- Adds a new building, the Alpha genepod, to mix genes from alpha animals and create your hybrids.

Wiki:
There is a cool wiki here![rimworld-bestiary.fandom.com]

Load Order
- As with all patch mods, be sure to call it after Alpha Animals mod and GeneticRim mod, or else you'll get some errors.

[imgur.com]
Art by Snerpadash: https://www.sambkart.com/

Compatibility
Compatible with A Dog Said
Should be savegame compatible and not break anything. Should!

Translations
Chinese by 22点下

Credit
Credit goes to A_friend for his work on Alpha Animals graphics.
Also, thanks to Sarg Bjornson for Alpha Animals. No, thank you, you are the best. Aww, man, you too. I love you.

Changelog
v1.2: Updated for RimWorld 1.2 (11/08/20)
v1.1: Updated for RimWorld 1.1 (22/02/20)
v1.04: Added animal control abilities to the Animus Hare. Added nocturnal animal code to the Nighthrumbo (17/09/19)
v1.03: Added the seven new animals to genetic extraction table. Changed all hybrids to use GeneticAnimal instead of ExoticAnimal so they don't appear on modded merchants (23/08/19)
v1.02: Added the nine new animals to genetic extraction table. Small bugfixes (16/04/19)
v1.0: Release (16/02/19)


How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game