ResearchPowl (discontinued)

Mod, 1.4


Statement of discontinuationI have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing). Never in all my coding years have I dealt with more convoluted, difficult to understand code than ResearchPal Forked. Hats off to the maker of that fork, I'm sure it makes sense to you, but I couldn't wrap my bird brain around it even after looki...

Author: Owlchemist

Created: 21 Oct, 2022 @ 1:01am

Updated: 7 Apr, 2023 @ 4:45am

Subscribers: 82163


Size (unpacked) : 0.323 MB

Statement of discontinuation
I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing). Never in all my coding years have I dealt with more convoluted, difficult to understand code than ResearchPal Forked. Hats off to the maker of that fork, I'm sure it makes sense to you, but I couldn't wrap my bird brain around it even after looking at it for hundreds of hours.

Trying to debug such code is not practical and I need to move on.

Use ResearchTree instead.

Original description
This is a 1.4 update for ResearchPal - Forked.

As its current author appears to be MIA for nearly a year now, I wasn't sure they were planning on updating this anytime soon. Regardless on if they update it, though, I did have some ideas of my own to spin into this mod, so I figure I'd give it a silly name and all that fun stuff to get a foundation to work off of.

Changes in this fork
This fork started out as just a simple 1.4 update. Below is a list of changes I'm tracking as they trickle in:

  • Major code optimizations: much of the code has been rewritten and streamlined. The tree now generates near-instantaneously and its rendering performance has been improved as well.
  • Configurable scroll wheel behavior.
  • If a tech level cap from another mod is not being recognized, you can now cap it yourself in the mod options via an override.
  • Ability to access the vanilla research tree by shift + clicking the research bar button.
  • Option to group/sort the research nodes by what their tabs would have been in the vanilla tree.
  • Fixes a number of bugs that were loitering in the old 1.3 version.

FAQ
Filling this list out as they come in:
  • Q. How do I devmode insta-finish research?
    Enable god mode and ctrl+click a node to unlock.

  • Q. The research seems too spread out.
    Some default mod settings have changed between this version and the mod it was forked off of. You can tinker with the mod options a bit to change the layout how you'd like (notably disable tech tier splitting to tighten it up).

Compatibly notes
  • Multiplayer: Unsupported at this time. Check back later.

GitHub[github.com]

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game