[1.3] Vanilla Animals Expanded — Australia

Mod, 1.0, 1.1, 1.2, 1.3


From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded

[www.rfs.nsw.gov.au]



Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfires so far - with three of them being volunteer firefighters. Over 6.3 millio...

Author: Sarg Bjornson

Created: 8 Jan, 2020 @ 1:51pm

Updated: 14 Jul, 2021 @ 12:43pm

Subscribers: 226311


Size (unpacked) : 1.421 MB

From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded

[www.rfs.nsw.gov.au]



Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfires so far - with three of them being volunteer firefighters. Over 6.3 million hectares of land have been burnt, leading to deaths of countless animals - some native only to the continent of Australia. You probably wonder how big is the 6.3 million hectares? Well, it’s essentially half of England. Please, consider donating to either NSW Rural Fire Service or WWF (both links will be available at the bottom of the mod description) to help save what little animals are still alive.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Australian Animals expansion. It adds 4 new animals that will spawn in several different biomes. They have vanilla artwork, sounds and balancing.



Vanilla Animals Expanded: Australia adds following animals to the base game:











There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in biomes shown on their specific cards here in the mod description.

Q: Is X a pack animal?
A: None of these animals are pack animals.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.

Q: CE compatible?
A: It will be soon, with a following mod being a patch for it:
https://steamcommunity.com/sharedfiles/filedetails/?id=1950627648



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Donation link for NSW Rural Fire Service: https://www.rfs.nsw.gov.au/volunteer/support-your-local-brigade

Donation link to WWF Australia Bushfire Emergency:
https://support.wwf.org.uk/australia-bushfires

[discord.gg]











How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game