Alpha Animals

Mod, 1.3, 1.4


[www.patreon.com]

Updated 13/10/22

Adds multiple unique new animals to Rimworld.

Features
Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalke...

Author: Sarg Bjornson

Created: 18 Oct, 2018 @ 12:21am

Updated: 13 Nov, 2023 @ 8:41am

Subscribers: 345331


Size (unpacked) : 42.969 MB

[www.patreon.com]

Updated 13/10/22

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Wiki

You can access a wiki at https://rimworld-bestiary.fandom.com/wiki/RimWorld_Bestiary_Wiki

Thanks to Omega and Crimson Knight for the original work!

Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: I don't provide CE compatibility in any of my mods, since I'll never use CE. If you want CE compatibility you'll have to ask someone else for a patch.

Q: Multiplayer compatible?
A: Same thing, RimWorld is not a multiplayer game.

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with A Dog Said...
Compatible with the implants from Vanilla Genetics Expanded
Compatible with cloth production in Vegetable Garden Project (VGP)
Compatible with Alpha Biomes (duh)
Compatible with Advanced Biomes
Compatible with Rainbeau Realistic Planets
Compatible with Lords of the Rims - Elves (mallorn biome)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors

Credit

Original creature graphics: A_Friend, aka SentientLine
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

Changelog

v4.0: Updated to RW 1.4
v3.9: Added Vanilla Psycasts Expanded compatibility (07/09/22)
v3.8: Added 5 new animals (01/11/21)
v3.7: Added 4 new animals (08/08/21)
v3.6: Added new Ideology, 8 new animals (22/07/21)
v3.4: RimWorld 1.3 update. (05/07/21)
v3.31: bugfixing and added Royal Ave colours (31/03/21)
v3.3: Added 6 new animals (02/03/21)
Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game