Alpha Genes
Mod, 1.4
[www.patreon.com]
Features
- More than 250 new genes. Some are very low impact, while some are truly game changing.
- 14 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access t...
Author: Sarg Bjornson
Created: 22 Nov, 2022 @ 2:02am
Updated: 19 Dec, 2023 @ 2:17pm
Subscribers: 150800
Size (unpacked) : 11.567 MB
- More than 250 new genes. Some are very low impact, while some are truly game changing.
- 14 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.
A list of genes can be found on this Google Docs document. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1CtbPQq6rouj-7lhVWQdJz4ysWFtxvly1yTYiZ-Si1a4/edit?usp=sharing
No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted
Oh you can bet I will add new things!
Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.
Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!
Q: Does this need Alpha Animals / Biomes / etc
A: No, though a couple more genes will be added if you have them too
Q: Can I suggest a new gene?
A: Without a doubt! Please use the pinned Suggestions thread or I may not see it
Q: Is it compatible with another mod that adds genes?
A: Depends on what genes such mod adds. Generally speaking, yes. I only assure compat with VE mods
Q: Does this work with Combat Extended?
A: It should
Q: Reeeeeee, this is bloat!
A: I'm rubber, you are glue
v2.0: 12 new assorted genes (19/12/23)
Full changelog on GitHub
Everything created by Allie, Erin and Sarg. Credit for some of the sounds can be seen on a file on the About folder of the mod, or (better) on GitHub
Thanks to Oskar Potocki for being a good friend.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game