Alpha Mythology
Mod, 1.2, 1.3, 1.4
[www.patreon.com]
UPDATED 13/10/22
Features
Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mod is that every new creature tries to bring some new mechanic into the game, whether it be fire breathing cattle, acid and p...
Author: Sarg Bjornson
Created: 1 Aug, 2019 @ 12:40am
Updated: 25 Oct, 2022 @ 1:05am
Subscribers: 99547
Size (unpacked) : 11.668 MB
UPDATED 13/10/22
Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mod is that every new creature tries to bring some new mechanic into the game, whether it be fire breathing cattle, acid and poison spewing behemoth, or faster than average steed. Some of the mechanics are simple, others much more complex.
Animals will spawn with different rates in different biomes, and should appear at about half the rate as vanilla animals (wolves have been taken as a benchmark, not rats).
Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.
There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.
You can see all the details of these creatures in the RimWorld Bestiary Wiki:
https://rimworld-bestiary.fandom.com/wiki/RimWorld_Bestiary_Wiki
Obviously, more animals!
None detected
Compatible with the implants from Vanilla Genetics Expanded and gene extraction
Compatible with Alpha Biomes
Compatible with Advanced Biomes
Compatible with Lords of the Rims - Elves (mallorn biome)
Compatible with A RimWorld of Magic (animals drop Raw Magicyte)
Chinese uploaded by 22点下
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com
Fire sound by JaBa at http://soundbible.com/1902-Fire-Burning.html
https://www.freesoundeffects.com/
Horse sounds by soundslikewillem https://freesound.org/people/soundslikewillem/sounds/418428/
"Horse Whinny, Close, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org
Thanks to Oskar Potocki for his encouragement to start using vector based graphics
v3.2: Added the Stymphalian bird. Bugfixes (17/09/22)
v3.01: Added 9 new animals. Complete overhaul of the ranged animal system (04/02/21)
v2.301: Added 8 new achievements for Vanilla Achievements Expanded (15/11/20)
v2.3: Added three new animals, Catoblepas, Cerberus and Ceryneian Hind (10/09/20)
v2.2: Updated for RimWorld 1.2 (11/08/20)
v2.1: Retextured whole mod with vector graphics. Reduced Griffin chirping. Added leather beauty values (23/03/20)
v2.0: Updated for Rimworld 1.1 (20/02/20)
v1.02: Rolling down Verb Expansion Framework for the time being (22/08/19)
v1.01: Swapping to Verb Expansion Framework. Bugfixing and balancing (22/08/19)
v1.0: Release version (27/07/19)
v0.1: Prerelease
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game