Simple FX: Vapor
Mod, 1.4
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state. A subtle effect begins at 0C, and a more pronounced one (shown below) at -8C, which one degree above cooler units when you click the -10C button a few times.
FAQQ. Does this mod impact performance?
A. It's nearly free and uses preexisting calculations the ga...
Author: Owlchemist
Created: 9 Nov, 2022 @ 1:52pm
Updated: 26 Nov, 2022 @ 9:20am
Subscribers: 151835
Size (unpacked) : 0.072 MB
A. It's nearly free and uses preexisting calculations the game is already doing anyway for other tasks. The actual particles themselves are multithreaded. A Dubs Performance Analyzer screenshot of the profiling has been provided in the gallery above.
Q. My whole base is frozen and so the effect is too much.
A. There's a mod option you can use - "Consider outdoor temperature". If you use this, the vapor fx will only show if the outdoor temperature is above freezing.
Q. 1.3 support?
A. Sorry, I'm flattered by so many people being interested and wanting to use the mod in their 1.3 games, but I don't have the time or resources to manage another codebase. If someone wants to release a 1.3 fork on their own, they're more than welcome to.
- Save game compatible, as this mod does not touch your save file.
- No known incompatibilities.
Special shout out to Mocho for the idea.
🦉Github[github.com]
[ko-fi.com]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game