Vanilla Animals Expanded — Endangered
Mod, 1.2, 1.3, 1.4
[www.patreon.com]
1.1.0 (10/06/2022): 1.4 Update
Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big issue in our world - endangered species and animal conservation.
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Author: Sarg Bjornson
Created: 18 Jan, 2021 @ 3:19pm
Updated: 6 Oct, 2022 @ 6:09am
Subscribers: 354423
Size (unpacked) : 16.052 MB
1.1.0 (10/06/2022): 1.4 Update
Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big issue in our world - endangered species and animal conservation.
From pandas and pangolins to already extinct tasmanian tigers and quaggas, you can now help with animal conservation in RimWorld. These animals, just like in our world, are endangered, and don’t appear naturally on the map. Instead, they can arrive in a rare ‘Endangered animals wander in’ event, giving you a chance to tame them and breed them. Releasing them to the wild - which is a new option added by this mod - allows you to gain relations with other factions too!
Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Endangered biome expansion. It adds 11 new animals that will spawn as part of a new event. They have vanilla artwork, sounds and balancing.
Happy birthday Erin!
Vanilla Animals Expanded: Endangered Animals adds following animals to the base game:
[forms.gle]
Q: Do the animals spawn randomly in biomes?
A: No, they only appear as part of a rare event, in which they appear as a pair and can be tamed.
Q: Is X a pack animal?
A: Well Quagga is!
Q: How do I release animals to wild?
A: By default you can only release endangered animals. You do it by selecting them and pressing the Release to the Wild button.
Q: Can I release all animals to the wild?
A: Yes, but you need to enable it in mod options!
Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.
Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.
Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like.
Q: Can you add /this/ animal?
A: Feel free to suggest it!
Q: CE compatible?
A: Should be fairly soon. Look at CE team for details.
Graphics are created by Oskar Potocki, Sarg Bjornson, Erin.
Code work created by Sarg Bjornson, Taranchuk.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
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Consider clicking the link above and donating to World Wildlife fund.
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How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game