Vanilla Plants Expanded - More Plants
Mod, 1.3, 1.4
[www.patreon.com]
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team. This mod adds a variety of fruit plants and crops to spice up your fields even further, with each prop adding something different and unique, allowing you to use the power of farming differently based on your situation and needs.
Two new uniq...
Author: Sarg Bjornson
Created: 10 Feb, 2022 @ 2:16am
Updated: 19 Nov, 2022 @ 12:39am
Subscribers: 290865
Size (unpacked) : 31.473 MB
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team. This mod adds a variety of fruit plants and crops to spice up your fields even further, with each prop adding something different and unique, allowing you to use the power of farming differently based on your situation and needs.
Two new unique types of growing zone have been added: sandy and aquatic growing zones. These add new crops each, that can only be grown on them. They ignore fertility, but their crops will take a long time to sow and harvest, basically exchanging colonist work for growing plants in a normally unused space.
Finally, by researching vegetable milk production, you can turn rice, coconuts, almonds, oats (with VE Cooking) and Soybeans (with VE Sushi) into milk. This is inefficient, and useful if a recipe NEEDS base game milk. It is not a way to work around Fine meals needing meat or animal products.
Vanilla Plants Expanded - More Plants content and mechanics can be seen described below:
Hard incompatibility with aquatic and sand plants with Grow Anywhere
[forms.gle]
Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does, no crashes were reported. Whilst some mechanics can seem duplicated, we have taken extra steps to rename all the label names and descriptions, so when running RC2 or VGP, our items seem like different types of items than those of VGP or RC2.
Q: How do I plant new fruit trees?
A: You need the Tree Sowing research unlocked.
Q: I can't reinstall fruit trees!
A: This is intended, as reinstalling trees would allow the player to replant them right next to each other, thus negating blockAdjacentSow entirely!
Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't remove mods from a save, ever.
Q: This is so unbalanced and X plant is SO OP!
A: No, no it isn't. I did my homework: https://docs.google.com/spreadsheets/d/1f08PFe4UH09HPfNqqQB_VyhjV0blNdtdjWv41XDyq8Y/edit?usp=sharing
(but if something is awry, please tell me in a reasoned way)
Q: This mod is so BLOAT
A: You are boring and you bore me, you boring person.
Q: CE compatible?
A: Without a patch, sunflowers are LETHAL. LETHAL!
Everything created by Sarg Bjornson[www.patreon.com].
Oskar provided moral support while my sanity slowly eroded.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
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Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!
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Other modules will come with time. More information can be found on our Patreon page!
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game