Vanilla Races Expanded - Highmate

Mod, 1.4


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Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
The goal of this mod is to greatly enhance the depth and complex...

Author: Sarg Bjornson

Created: 27 Jun, 2023 @ 5:37am

Updated: 7 Dec, 2023 @ 7:00am

Subscribers: 142931


Size (unpacked) : 10.813 MB

[www.patreon.com]





See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
The goal of this mod is to greatly enhance the depth and complexity of the Highmate system in RimWorld, providing players with more engaging and diverse gameplay experiences.

Specifically, our aim is to:

Increase Customization: By adding more depth to the psychic bond system we’re greatly enhancing the storytelling and allow players to use psychic bond to make their colonists even stronger.

Deepen Emotional Gameplay: The addition of lasting memories from lovemaking and the option to use psychic abilities for conception provides new emotional and psychological dimensions to the game. This encourages players to think more deeply about the relationships and emotional states of their colonists.

Enhance Strategic Decisions: The changes to existing mechanics and the introduction of new ones provide more strategic choices for players. The new genes make it important to decide who bonds with who, as the psychic bond greatly improves both bonded individuals.

Stay True to Lore: While introducing new gameplay elements, the mod aims to remain faithful to the lore and spirit of RimWorld. Highmates are still presented as empathic, non-violent, and highly attractive individuals, consistent with their original description. In addition to that, lowmates make an appearance - capable of violence nymphomaniacs that are bound to keep your colonists happy, but their rowdiness may lead to many break ups and romances!



Vanilla Races Expanded - Highmate adds following mechanics to the base game:






















[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Does this mod do anything to make lowmates and highmates more common?
A: Lowmates can appear in outlander and pirate caravans and raids. Highmates now have an incredibly small chance to appear in outlander caravans, but they are still very, very rare. Best chance to get them is via escaping cargopods.

Q: Can I get a highmate when I have Royalty DLC?
A: Yes, we made it so when you reach a rank of a Baron, Empire awards you a random highmate.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: Will adding this mod to an ongoing save affect existing highmates?
A: No, it will only affect new spawning highmates.

Q: Can I remove the cat ears and tails? I don’t think they fit RW.
A: Well, RW had cat tails and cat ears before I even made this mod. But yes, you can go to mod options of this mod and select an option to remove cat ears and cat tails. You need to restart the game for it to apply.

Q: Why is the Lovin’ dependency and Initiate lovin’ ability active from the age of 16? That’s far too low!
A: RimWorld lovin’ is available from the age of 16. Making these two mechanics apply at another age would be confusing.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: Is it compatible with the mod that we shouldn’t talk about?
A: No idea, and I’m not interested.




Graphics are created by Oskar Potocki.

Cat ears and tail by Erin.

Code work by Sarg and Taranchuk.

Storyteller artwork by vitalii.

Structures for screenshots by Reel and Moose.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



If you’re about to comment about how you hate cat ears and how we ruined your experience, don’t bother.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game