Vanilla Races Expanded - Sanguophage
Mod, 1.4
[www.patreon.com]
See change notes
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod th...
Author: Sarg Bjornson
Created: 16 Apr, 2023 @ 4:10am
Updated: 29 Jan @ 1:59am
Subscribers: 163523
Size (unpacked) : 32.790 MB
See change notes
Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.
Summary of Features:
-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.
-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.
-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.
-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.
-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.
-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.
Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?
Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:
[forms.gle]
Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.
Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.
Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!
Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.
Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!
Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.
Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.
Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.
Q: I have a suggestion!
A: Excellent! Pop it in the comments section.
Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.
Graphics are created by Oskar Potocki.
Hairstyles are created by Erin.
Chiropteric ears by Sarg.
Code work by Sarg with help from Kikohi.
Storyteller artwork by vitalii.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game