Vanilla Textures Expanded - Variations
Mod, 1.2, 1.3, 1.4
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
So, what does it do? Basically, it provides building graphics variations for the majority of vanilla’s buildings. This means every time you build a chair, the chair will have a randomized graphics. Not only that, b...
Author: Sarg Bjornson
Created: 21 May, 2021 @ 1:35am
Updated: 15 Mar, 2023 @ 6:05am
Subscribers: 294615
Size (unpacked) : 11.905 MB
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
So, what does it do? Basically, it provides building graphics variations for the majority of vanilla’s buildings. This means every time you build a chair, the chair will have a randomized graphics. Not only that, but you can also swap the graphic of the building on command, allowing you to mix and match styles to properly decorate your base.
Tired of all research tables looking the same? Not anymore.
The mod includes more than 150 new random building graphics for 35 vanilla buildings.
We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game would benefit from this!
Through mod options (found in the VE Framework's mod options, as that where the code is at) you can tweak two things:
a) Random buildings start randomized: if toggled, the buildings will always spawn with their default graphic, and you can randomize or change later
b) Hide the buttons: if toggled, buildings won't have the random graphic or choose graphic buttons.
If you have both options toggled, the mod... will do nothing. Congratulations!
Mod should be compatible with anything, SPECIALLY textures overhauls such as Vanilla Textures Expanded, since the mod only refers to the images by path. Even load order shouldn’t matter.
Textures mods that CHANGE the size of vanilla buildings (for example Gloomy Vanilla mod) may produce some weird effects.
Please report any bugs in the following google form:
[forms.gle]
Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.
Q: Is there a performance impact?
A: No. The methods used are pretty low impact, and only act when you press the buttons or build a new building
Q: I don’t like a particular retexture that you did. How can I turn it off?
A: SInce the mod isn’t a pure texture replacer, it is harder than usual to remove a particular image. You’d have to edit the XML patches too. Then again, you can just cycle the graphic until you get the one you want :P
Q: I have a furniture item affected by Ideology's styles that doesn't have the "Change Graphic" button
A: This is intended: items affected by a style don't have swappable graphics so both systems don't interfere
Q: Can I request a retexture?
A: Yes, comment down below!
Q: Is this mod save game compatible?
A: It should be! A specific building’s graphic should be preserved between saves / loads.
Q: Where are the beds??????
A: Due to the way beds are coded, their graphic can’t be changed easily the way we did it, so beds are a no go.
Graphics created by: Sarg Bjornson. Support me on my Patreon[www.patreon.com]
Code also created by Sarg Bjornson.
Thanks to Chowder for providing the screenshots.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Vanilla Textures Expanded
Erin's Decorations
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game